
Layers can be reorganized just by dragging them to a new desired position in the list.

When a layer is created, it is automatically placed above the currently selected layer. Toggle inheritence for all layers in the room.Delete the currently selected layer/folder.In order, from left to right, these buttons perform the following operations: You can simply open the room you wish to edit, and use these convenient buttons to create, delete and structure layers We’ll focus more specifically on each individual layer type later.Ĭreating and deleting layers in the IDE is pretty straightforward Now for some basic usage of layers in general. Note that at runtime, layers do not have a specific type and can have any number of different elements dynamically added to a single layer. I don’t think I’ll cover these layers in detail, since they are basically the same as the path editor.Path layers are only available in the IDE and cannot be used or referenced at runtime.A path layer may only use one path at a time, and are only particularly useful when you are editing a path (as you get an in-room preview) Path layers are used to view and edit a path within a room.These allow a sprite to be used in much the same way as backgrounds used to be used – but they can be animated now, as well as stretched AND tiled at the same time – which is good for moving some moving backgrounds. Backgrounds no longer exist as a resource in GMS2, but we still have background layers.These layers can be used for faster collision and much faster word building. One of the biggest changes for GMS2, the tile layers – these completely replace what you may have previously known tiles to be from previous iterations of GameMaker.Assets can also be colour blended and transformed in ways tiles can’t. This is handy if you have an animation that isn’t compatible with a tilemap (non-power of 2 frame count, can’t be snapped to a rigid grid), for example.

#GAME MAKER STUDIO 2 TILEMAP COLLISION UPDATE#
Instances and Layers – update “instance_create”.Now, there are a few different types of layer introduced, so I’ll be breaking this guide down into the following parts: I asked if anyone wanted/needed this and I got a load of “Yes!”s, so here we are! This time I’ll be covering one of GameMaker Studio 2’s biggest features, and I believe last major change that I have not covered – Room Layers If you get stuck, ask a question and check the documentation! I’ll also update the guide if there a better methods that I haven’t thought of/found out about yet, or if it turns out I’m using some function totally inappropriately. Updated “depth = -y alternatives” with a link to faster BinaryList depth sorting!.Updated layer_create as layers can be created with names after all!.I will leave a (dd/mm/yy) formatted date on this post, so you know when it was last updated: 18/09/19 - Moved the guide to my website and made formatting tweaks (the last content update was 28/11/16 – Added layer position and speed functions)
